Monday, May 25, 2020

Maya: Retopology for Animation

[Second Year] Specialist Animation Studies





Mon 25th May 2020:


Once I finished the modelling of the devil character, I stumbled upon Maya: Retopology for Animation on LinkedIn from Ryan Kittleson. I noticed that the devil character, that I modelled, was full of polygons. I realised that some polygons may not be necessary and could be streamlined to be less dense. I learnt from this video that  I could model extra polygons which graphed over the top of the model by turning it into a live object. For future models, I could then used the Quad Draw tool to create my model.








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