Photoshop Texturing Parts-1>6
These video parts are when I was texturing the fish model (that Owen made), but the model wasn’t
rigged or UV Mapped yet, it wasn’t up to code yet. So I had to sort out the UV myself as a result to
start texturing the fish.
The above images are the early versions of my texturing and testing colour combinations, this was a useful process of texturing and how an unwrapped UV map would cover the 3D model.