Monday, May 31, 2021

Final Evaluation

[Third Year] Negotiated Project - Phase 2





Description:

For this module, we had to negotiate our personal story projects and when I individually tried to come up with a storyline for an animation my main idea was around superheroes.  However, as I had previously in my education already gone down that route and my other ideas about ghosts/underwater mermaids did not have any structure I decided that I needed to consider other avenues. After the mini pitch presentation, I saw Bobby’s Hope 3D animation pitch and thought it would be great to work with him on this project, therefore, I approached him, and it was decided that working together would be a good idea.

In this project, the roles I played were Co-Director, Producer, Prop Modeller, Second Animator, Production Documents and Editor. Bobby’s roles were Co-Director, Modeller and First Animator.

Feelings:

At the start of the project, I felt pleased that I would be working with Bobby and this continued as we worked closely together. During creating and developing my personal idea I was nervous that I had an unfinished storyline and would not have enough work for this project. However, after discussing this with Bobby it was proposed that moving forward with his idea was more beneficial for this module and that his idea was more workable to turn into an actual animation. Subsequently I felt more relieved that our project was moving forward in the right direction.

Evaluation and Analysis

Positive aspects of this experience was the pre-planning work undertaken with Bobby and I was also able to develop my modelling skills when developing the props for the outside environment.  Furthermore, after liaising with Bobby on what we needed for props for the outside environment and gaining a clear vision of what needed to be produced helped immensely and enabled me to work independently to produce the desired effects.  This was also beneficial for my own personal development, whereby I was able to manage my time effectively by working to agreed deadlines and meeting these.  I also was enabled to work with my own creative vision which supported my personal development in a number of areas.  Firstly, I learnt how to develop my box modelling skills from prior educational experience, whereby, the models I produced were much more professional because the aesthetic appeared more mature with additional dimensions, such as, trees with more intricate detail and wooden outdoor furniture with more lifelike features like plank effects.

The Production Bible was also more professional than previous bibles because the pictures were much more detailed and scaled due to my proficiency developing with the software.  Background detail appeared much more professional due to effects such as vines and also adding a contents page which linked to respective pages which also helped with the navigation of the Production Bible.

 

A less positive aspect of the project related to the stress produced due to working within multiple roles.  At times this was difficult due to time constraints and conflicting demands. For example, having the task of independently undertaking the making of negotiated module to complete producing a making of video, all the behind the scenes material, such as, producing the Production Bible and designing the website and social media presence.  I initially decided on using a Gantt Chart to assist with the time management aspects of the project, however, this proved to be too difficult due to my limited experience of using Gantt Charts, therefore I felt it would be more beneficial to diarise my time and allocate working slots for different tasks because I did not want to spend additional time trying to develop my Gantt Chart skills as this seemed counterproductive and in essence not a good use of my time.

An aspect I found challenging was trying to match Bobby’s animation style when working on parts of the scenes which joined Bobby’s animation work.  I undertook some of the walking shots in the project; however, this was an area that I recognised I needed to develop.  I felt quite confident in producing biped animation but did not have any experience of quadruped animation therefore was not confident in this area of work. Consequently, I discussed my concerns with Bobby who supported me by suggesting not to produce effects with four legs at a time, but to work on two legs together, therefore simplifying the task but gaining the desired effect.  This approach worked well, and I was able to produce the bear in the animation and was happy with the overall effect.  It was beneficial to have the animatic blocked out for the story to gain a clear idea of where the story was heading.  Blocking out the characters movements made it easier to move forward with the animation as it made it simpler to animate the characters motions by filling in the key frame movements with breakdown poses for the final animation.

Conclusion:

In conclusion, for this project I feel like it went well, and we were able to create a really good animation. I feel I have learnt a lot about the animation process from scratch. The first thing I learnt is the importance of planning the production. I also learnt it is best to plan out the 3D animation as a blocked-out pre-visualisation before going into the proper animation stage and how much that will improve the project.

I also learnt that after producing an animatic in 3D that having the blocked out key poses was beneficial to the animation stage because it let me connect the key frames together to make the movement linear.

Action Plan:

I would definitely seek out additional support when undertaking a project in the future because at times it was difficult to meet deadlines therefore adding to the stress levels.  By seeking out additional support this would enable the smoother running of the project overall.

With our characters I would have loved to utilise the use of facial expressions to make the animated story more detailed and if I had these characters again, I would find out how to sort out the wrinkling of the character limbs when the character moves.