After hearing about a substance painter workshop from Owen in lecture, I decided to check it out. As I’ve always heard about substance painter, during my time at university but never used the software for myself. At first Owen told me what substance painter is and about the ins & outs of how texture maps are made, which he helped me understand a lot more information. In this workshop, I was told to texture a samurai character to give him abs & navel, dirty skin, tattoos, and a straw hat. I used layers and masks to create no-destructive texturing, if I didn’t use masks I would be able to change the details (like the colour, from red to blue) if I was asked by a future team member. The heights property was used to put indentations in the stomach area to create the abs. As I still don’t completely understand all the details of the software, I’ll need to refresh my memory with other tutorial. [View video]
I did this workshop because it sounded interesting to learn as I’ve never used substance painter before and always heard about this mystery software. I wanted to learn the software to make my model textures more professional in design.
I did enjoy this workshop as it was enjoyable when comparing my textures with my friends’ versions (Cheryl’s samurai and Daniel’s avatar samurai). Some parts of the workshop were confusing making it difficult to understand but didn’t ruin the enjoyability. I did enjoy giving my samurai tattoos (as you can see in the video when I give him a lot of tattoos).
This workshop should help towards my project as it will help to give the characters and environments great textures. I don’t have substance painter at home, (as I would have to pay extra for the software), with the adobe creative cloud subscription unfortunately. However, I have researched into photoshop (that could do the same texture maps onto the models in a software I do have) creating different maps, like base colour, roughness, metallic, diffuse, glossiness, specular, ambient occlusion, normal, and height maps for the same texture.
Here are some tutorials, I found for photoshop 3D texture maps:
I researched into using photoshop to enable me to proceed into developing my texturing 3D models skill.
I will continue to recap my knowledge of substance painters to get a better understanding. I will also try and use substance painter for the Eurovision live brief in the Collaborative Practise module to texture slogans onto the model fish for the Tate galleries in Liverpool. It’s great to gain this knowledge of substance painter to get an understanding of the software.
After the workshop Owen gave me an axe model and PowerPoint, I could also texture and learn from to get a better understanding of substance.